AI Insights · Timothy · July 2022
Top 5 Entertainment Mascot Games in Belgium - Q2 2022
In Q2 2022, the top 5 entertainment mascot games in Belgium saw varied performance across weekly downloads, revenue, and active users. Detailed insights are available from Sensor Tower.
In the second quarter of 2022, Belgium's top 5 entertainment mascot games exhibited diverse performance trends across weekly downloads, revenue, and active users. Here’s a closer look at the data from Sensor Tower:
Sonic Forces PvP Racing Battle from SEGA experienced fluctuating weekly downloads, peaking at 8.7K in late April before gradually declining to around 2.2K by the end of June. Weekly revenue showed a modest increase, reaching approximately $443 in mid-May and ending the quarter with $425. Active users saw a significant rise to 33.2K in early May but gradually decreased to around 20.4K by the end of June.
Sonic Dash: Fun Endless Runner, also from SEGA, maintained steady weekly downloads, with a high of 3.8K in mid-April and a low of 1.3K in mid-June. Revenue peaked at $242 in mid-April and fluctuated before closing at $127 in late June. Active users remained relatively stable, hovering around 22K to 29K throughout the quarter.
Minion Rush: Running game by Gameloft saw its weekly downloads peak at 3.4K at the end of June, following a period of lower activity. Revenue reached a high of $306 in mid-April but varied throughout the quarter, closing at $157. Active users followed a similar trend, with notable peaks of 7.9K in early April and 7.4K in late June.
Sonic Dash 2: Sonic Boom, another title by SEGA, had its weekly downloads peak at 2.4K in mid-April, but saw a decline to 555 by the end of June. Revenue peaked at $84 in early May but ended at $36 in late June. Active users peaked at 9.3K in mid-April and gradually decreased to 4.5K by the end of June.
Finally, Crash Bandicoot: On the Run! by King showed consistent weekly downloads, peaking at 1.2K in early April. Revenue remained relatively stable, averaging around $150, with a peak of $225 in mid-April. Active users were stable, fluctuating between 10.6K and 13.5K throughout the quarter.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored.